A neon getaway against the clock: skim traffic for NITRO, slam cars into the wall, take the shortcuts and scrap the armoured IRONCLAD at the end.
Goal: HOT RUN: a getaway against the clock. Reach each of five checkpoints before the clock runs out; every checkpoint buys the time for the next leg and hands back a car you lost, and the first leg is generous. NITRO is earned by driving like you mean it: skim past traffic for a NEAR MISS, tuck in behind a car to DRAFT, hold a clean slide, and slam cars into the wall or into each other to SCRAP them, the biggest refill and the only thing that grows the tank. On NITRO you are the battering ram: a car you hit from behind is scrapped on the spot, and a police unit that cuts you off is shoved aside instead of arresting you. Every leg changes the road (open road, rush hour, two-way traffic, freight trucks, a lockdown) and throws a set piece at you: a truck convoy to draft, a roadblock to thread or smash with NITRO, stop sticks, a rolling roadblock, wrong-way drivers or a street gang. SHORTCUTS open on the right behind a narrow gap: thread it for a clear service lane with boost pads, the police cannot follow, and it pays time. Past the fifth checkpoint waits IRONCLAD, an armoured interceptor that blocks, brake-checks and drops stop sticks (it always warns you first): ram it on NITRO, shunt traffic into it, pin it to the barrier or herd it into oncoming, and scrap it before the clock runs out to clear the chapter; the next one is harder. You have three cars: a wreck or a bust costs one, and you are BUSTED when the police pin you while you crawl (watch the ARREST meter and speed up) or when you ram a unit that is blocking you without NITRO. Three missions a run and a DAILY RUN with the same road for everyone. INTERCEPTOR: play the police instead and bust endless runners by shunting traffic into them; only your own head-on ends the shift.
Controls: Touch: left thumb steers, NITRO on the right · Keys: ← → / A D steer, SPACE / ↑ nitro, ↓ / S brake, E block (interceptor), P pause
HOT RUN: a getaway against the clock. Reach each of five checkpoints before the clock runs out; every checkpoint buys the time for the next leg and hands back a car you lost, and the first leg is generous. NITRO is earned by driving like you mean it: skim past traffic for a NEAR MISS, tuck in behind a car to DRAFT, hold a clean slide, and slam cars into the wall or into each other to SCRAP them, the biggest refill and the only thing that grows the tank. On NITRO you are the battering ram: a car you hit from behind is scrapped on the spot, and a police unit that cuts you off is shoved aside instead of arresting you. Every leg changes the road (open road, rush hour, two-way traffic, freight trucks, a lockdown) and throws a set piece at you: a truck convoy to draft, a roadblock to thread or smash with NITRO, stop sticks, a rolling roadblock, wrong-way drivers or a street gang. SHORTCUTS open on the right behind a narrow gap: thread it for a clear service lane with boost pads, the police cannot follow, and it pays time. Past the fifth checkpoint waits IRONCLAD, an armoured interceptor that blocks, brake-checks and drops stop sticks (it always warns you first): ram it on NITRO, shunt traffic into it, pin it to the barrier or herd it into oncoming, and scrap it before the clock runs out to clear the chapter; the next one is harder. You have three cars: a wreck or a bust costs one, and you are BUSTED when the police pin you while you crawl (watch the ARREST meter and speed up) or when you ram a unit that is blocking you without NITRO. Three missions a run and a DAILY RUN with the same road for everyone. INTERCEPTOR: play the police instead and bust endless runners by shunting traffic into them; only your own head-on ends the shift. Controls: Touch: left thumb steers, NITRO on the right · Keys: ← → / A D steer, SPACE / ↑ nitro, ↓ / S brake, E block (interceptor), P pause
Yes. VECTACHASE runs free in your browser with no download, no install and no account — open the page and it starts.
Yes — VECTACHASE has on-screen touch controls and is built to run at 60fps on a mid-range phone as well as on desktop.
A typical run takes around five to ten minutes. It suits medium sessions and plays intermediate, so it sits in the Rush corner of the arcade.
VECTACHASE is a racing game in the VECTARCADE catalogue — vector-drawn, instant-play, and scored on a global leaderboard.