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0
0.00 KM
×1.0SHAVE TO CHAIN
DRAFTNITRO SHAVEBURN
30
CHECKPOINT 1 · 2.00 KM
0 KM/H
JUMP
◄ SLIPSTREAM ►
NITRO
NOS
BRAKE
JUMP
FIRE
VECTASPEED
Never lift · Blow them away · Beat the clock
PICKUP → F TO FIREDrive through a glowing pickup: for 8 s each press of F (or FIRE) unleashes a burst.
KILL → +4 SECONDSBlow up a racer for +4.0 s, ram one off for +2.0 s, up to 12 s a leg (then they score). The clock is tight on purpose: that is how you make each checkpoint.
SPACE → NITRO JUMPLeap trucks, mines, oil and fog every 10 s. A flashing hatch means a racer is about to drop one.
SELECT HIGHWAY
TRAFFIC
CAR · VISUAL STYLE · SAME HANDLING
LIVERY
← → steer · ↑ hold for NITRO · SPACE jump · ↓ brake · P pause · C car · touch: stick + NOS + JUMP
TIME UP
0.0 KM
0
BUILD SPEED-R21
PAUSED
ⓘ HOW TO PLAY

How to play VECTASPEED

A neon open-wheel racer on a one-way highway: grab a pickup and fire bursts at rival racers for +4 seconds a kill, NITRO JUMP over trucks and dodge the mines, oil and fog they drop. Only the clock ends the run.

Goal: Never lift: beat the clock from checkpoint to checkpoint on a one-way highway. A glowing pickup arms a weapon for 8 seconds: each press of F or X (FIRE on a phone) fires a burst from the TWIN PLASMA RAILGUN, HOMING SWARM MISSILES or SHOCKWAVE CANNON. Blow up a named racer for +4.0 s; ram one out for +2.0 s; a leg banks up to 12 s that way, then they just score. Racers ahead drop mines, oil and fog; a flashing hatch warns you first. SPACE (or JUMP) is a NITRO JUMP over trucks and hazards, every 10 seconds. Shave past traffic for NITRO and bank at every checkpoint. Only the clock ends the run.

Controls: ← → / A D or the stick: steer · auto-throttle · hold ↑ / W (or NOS): burn NITRO · F / X (or FIRE): fire · SPACE (or JUMP): NITRO JUMP · ↓ / S (or BRAKE): brake · P: pause · R: retry · C: car

How do you play VECTASPEED?

The car drives itself flat out: you steer, burn NITRO, jump, brake and fire. Take a pickup and press F or FIRE for a burst; blow racers up for +4 seconds, ram them out for +2 (up to 12 seconds a leg), and reach every checkpoint before the clock runs out.

What do the weapons do?

Each press fires one burst. The TWIN PLASMA RAILGUN fires three twin-beam volleys straight ahead: line up behind a racer. HOMING SWARM MISSILES launch six that chase the nearest racer. The SHOCKWAVE CANNON blasts a wall down your own lane, out to 100 m: steer into a racer's lane first, and up close it destroys it outright. Each lasts 8 seconds and a new pickup swaps it. Only racers are hurt, and a shot mine just goes off.

What do the racers drop?

A racer ahead can drop a mine (it throws you up, spins you round and costs you about 3 seconds), an oil slick (you slide sideways and lose about 2 seconds) or a fog cloud (you can barely see for 3 seconds). Its hatch flashes first and nothing lands within 60 m of you: steer round it, jump over it or shoot the mine.

How does the NITRO JUMP work?

Press SPACE, or JUMP on a phone, to leap about 10 m high for nearly two seconds at 1.6x speed, clear of trucks, fog and hazards. It recharges in 10 seconds, and landing on a racer takes it down.

How do I take a rival down?

Ram it: steer hard into a named racer beside you, pin it into traffic or the road edge, or hit its tail on NITRO. A takedown adds 2 seconds (inside the leg's 12) and 55% NITRO, and that racer comes back once for revenge.

Can I play VECTASPEED on a phone?

Yes: the stick steers, NOS burns NITRO, JUMP leaps, BRAKE sits above them and FIRE appears beside JUMP while a weapon is armed. Built for a phone held upright.

How long does a run last?

As long as you beat the clock: it starts at 23 seconds, each checkpoint adds 26 to 30 more (up to 10 seconds left over carries on), and every racer you blow up adds 4, every takedown 2, up to 12 a leg. Only the clock ends a run.