Hop a live circuit city — chain hops for a multiplier, zap the ghouls, dash through lasers and outrun THE SURGE.
Goal: Hop forward as far as you can through a live circuit city and stay ahead of THE SURGE. The first 25 rows are training lanes: their hologram cars pass straight through you. Every 25 rows or so a set piece (RUSH HOUR, MAGLEV JUNCTION, FIREWALL, PACKET STORM) guards a sector's CLEAR line: cross it for a bonus, a cell of dash charge and a moment's rest. Quick forward hops chain a multiplier up to x5, which lights OVERCHARGE: free dashes for four seconds. Gems charge your dash; a dash goes two cells and passes clean through lasers and maglev pods, and pays for it. From row 20, VECTAGHOULS' ghouls roam the grass and fight back: one in your column lights it up, then spits down it (step out or zap it); gold-haloed ones take two bolts, splitters split; one touch ends the run. ZAP fires a bolt at the nearest ghoul ahead: three bolts, one back every 1.5 seconds, all of them back with a gem. A ghoul pays 10 times your multiplier and keeps the chain alive; a dash through one zaps it too. Every second CLEAR line opens a boss arena (THE GRID WARDEN, STATIC MOTHER, THE HOLLOW SIGNAL): dodge the cells it lights and zap it down to open the way. Three missions a run, sector medals, and a DAILY GRID everyone shares.
Controls: Touch: tap to hop, swipe to move, hold and let go to dash, ZAP to fire · Keys: arrows / WASD, Shift + arrow, F zaps
Hop forward as far as you can through a live circuit city and stay ahead of THE SURGE. The first 25 rows are training lanes: their hologram cars pass straight through you. Every 25 rows or so a set piece (RUSH HOUR, MAGLEV JUNCTION, FIREWALL, PACKET STORM) guards a sector's CLEAR line: cross it for a bonus, a cell of dash charge and a moment's rest. Quick forward hops chain a multiplier up to x5, which lights OVERCHARGE: free dashes for four seconds. Gems charge your dash; a dash goes two cells and passes clean through lasers and maglev pods, and pays for it. From row 20, VECTAGHOULS' ghouls roam the grass and fight back: one in your column lights it up, then spits down it (step out or zap it); gold-haloed ones take two bolts, splitters split; one touch ends the run. ZAP fires a bolt at the nearest ghoul ahead: three bolts, one back every 1.5 seconds, all of them back with a gem. A ghoul pays 10 times your multiplier and keeps the chain alive; a dash through one zaps it too. Every second CLEAR line opens a boss arena (THE GRID WARDEN, STATIC MOTHER, THE HOLLOW SIGNAL): dodge the cells it lights and zap it down to open the way. Three missions a run, sector medals, and a DAILY GRID everyone shares. Controls: Touch: tap to hop, swipe to move, hold and let go to dash, ZAP to fire · Keys: arrows / WASD, Shift + arrow, F zaps
Yes. VECTAVOLT runs free in your browser with no download, no install and no account — open the page and it starts.
Yes — VECTAVOLT has on-screen touch controls and is built to run at 60fps on a mid-range phone as well as on desktop.
A typical run takes a few minutes. It suits quick sessions and plays intermediate, so it sits in the Rush corner of the arcade.
VECTAVOLT is a action game in the VECTARCADE catalogue — vector-drawn, instant-play, and scored on a global leaderboard.