A peg duel for the NEON CUP: out-score named rivals on the same neon pinball board, shot for shot. Two modes: BUMP and FEVER.
Goal: Win the NEON CUP: five knockout peg duels against named rivals, each with a style of their own (a bank-shot specialist, a power launcher, a sniper who only takes purples and more). You take turns launching on the same board and the higher score wins. Catch the ball in your scoop for a FREE BALL. BUMP plays four pinball tables and a star final: clear the purple diamonds first for the FEVER finale. FEVER plays a refilling peg field: every field cleared is a FEVER. Every rival shot shows its line first. TODAY'S DUEL is the same draw for everyone.
Controls: Touch: pull back, let go, drag the scoop · Keys: ← → aim, hold Space
Yes. Pull back anywhere below the table and let go to launch: the further you pull, the harder the shot, and the dotted line shows where it goes. While the ball flies, drag left or right to move the scoop. Your thumb never covers the table.
Five knockout matches against named rivals (round 1, round 2, quarter-final, semi-final and final), each on a new board. You and the rival take turns launching on the same board; the higher score wins and a lost match ends the run. Win the final, then defend the title.
BUMP plays four pinball tables and a star final with bumpers, slings, a spinner and a vault: clear the purple diamonds first and your ball becomes the FEVER ball for the finale. FEVER plays a refilling peg field: every time the last purple falls it is a FEVER, a bonus and a free ball, and a new field drops in.