0
BOMBS 0/6
SAFE
ZONE 1
BEST 0
VECTARCADE
VECTAFUSE
LIVES
BOMBS
DRAG TO MOVE · PUSH GENTLY TO DRAW STEADY (×2) · STEP OFF AND YOU ARE COMMITTED
THE LINE IS THE DANGER
VECTAFUSE
Step off ground you own and you are committed — the line you are drawing is the most dangerous object on the field, and a moment after you commit the FUSE lights and starts running up it toward you. Close the line to claim, and the claim is decided by geometry: every cell the SNARL cannot reach becomes yours, so sealing it into less room than it had is a PEN and pays. Push the stick gently and you draw STEADY for double — push hard and you are running for home. The longer the line, the shorter the fuse. Take 75% and the field is yours.
DRAG / WASD to move — there is no draw button, stepping off owned ground is the commitment  ·  push gently for STEADY ×2  ·  SPARX run the border you already own
TAP TO DRAW
CUT
CUT
D
GRADE
TAP TO DRAW AGAIN
THAT WAS A RUN
↗ SHARE YOUR RUN SELECT ANOTHER GAME
PAUSED
PAUSED
Tap or press Enter to resume
THE FIELD PROVIDES
CHOOSE A BOON
HOW TO PLAY

How to play VECTAFUSE

Qix reborn — step off safe ground and you are committed, because the line you lay behind you lights, and it is coming for you.

Goal: The field starts as bare rim and open ground. Step off the ground you own and you are COMMITTED — there is no draw button, the move IS the commitment — and a line follows you out into the open. Reach owned ground again and the line closes: everything the SNARL cannot reach becomes yours, which is why a claim is a decision about geometry and not a percentage. Take 75% of the field and it is done. The one thing every other game like this drops is the FUSE: a moment after you commit — or the instant you hesitate — a spark lights at the start of your line and burns along it toward you, and it burns FASTER the more line you laid. So greed is not punished by a rule, it is punished by geometry: the bigger the claim, the shorter the fuse. Push the stick GENTLY and you draw STEADY, which pays double and is exactly as slow as it sounds. The SNARL writhes through the open ground and cuts any line it touches; SPARX run the border you already own, so there is no camping; and losing a life forfeits the whole unfinished line. Seal the SNARL into less room than it had and you have PENNED it.

Controls: Drag anywhere (or WASD / arrows) to move — the DIRECTION is where you go and the MAGNITUDE is how fast you draw. Push gently for STEADY (×2 pay), push hard to run for home. Hold Shift with the keys for STEADY. On level-up, tap a card (or keys 1-3) for your boon.

How do you play VECTAFUSE?

The field starts as bare rim and open ground. Step off the ground you own and you are COMMITTED — there is no draw button, the move IS the commitment — and a line follows you out into the open. Reach owned ground again and the line closes: everything the SNARL cannot reach becomes yours, which is why a claim is a decision about geometry and not a percentage. Take 75% of the field and it is done. The one thing every other game like this drops is the FUSE: a moment after you commit — or the instant you hesitate — a spark lights at the start of your line and burns along it toward you, and it burns FASTER the more line you laid. So greed is not punished by a rule, it is punished by geometry: the bigger the claim, the shorter the fuse. Push the stick GENTLY and you draw STEADY, which pays double and is exactly as slow as it sounds. The SNARL writhes through the open ground and cuts any line it touches; SPARX run the border you already own, so there is no camping; and losing a life forfeits the whole unfinished line. Seal the SNARL into less room than it had and you have PENNED it. Controls: Drag anywhere (or WASD / arrows) to move — the DIRECTION is where you go and the MAGNITUDE is how fast you draw. Push gently for STEADY (×2 pay), push hard to run for home. Hold Shift with the keys for STEADY. On level-up, tap a card (or keys 1-3) for your boon.

Is VECTAFUSE free to play?

Yes. VECTAFUSE runs free in your browser with no download, no install and no account — open the page and it starts.

Can I play VECTAFUSE on a phone?

Yes — VECTAFUSE has on-screen touch controls and is built to run at 60fps on a mid-range phone as well as on desktop.

How long does a game of VECTAFUSE last?

A typical run takes around five to ten minutes. It suits medium sessions and plays intermediate, so it sits in the Challenge corner of the arcade.

What kind of game is VECTAFUSE?

VECTAFUSE is a skill game in the VECTARCADE catalogue — vector-drawn, instant-play, and scored on a global leaderboard.