Qix reborn — step off safe ground and you are committed, because the line you lay behind you lights, and it is coming for you.
Goal: The field starts as bare rim and open ground. Step off the ground you own and you are COMMITTED — there is no draw button, the move IS the commitment — and a line follows you out into the open. Reach owned ground again and the line closes: everything the SNARL cannot reach becomes yours, which is why a claim is a decision about geometry and not a percentage. Take 75% of the field and it is done. The one thing every other game like this drops is the FUSE: a moment after you commit — or the instant you hesitate — a spark lights at the start of your line and burns along it toward you, and it burns FASTER the more line you laid. So greed is not punished by a rule, it is punished by geometry: the bigger the claim, the shorter the fuse. Push the stick GENTLY and you draw STEADY, which pays double and is exactly as slow as it sounds. The SNARL writhes through the open ground and cuts any line it touches; SPARX run the border you already own, so there is no camping; and losing a life forfeits the whole unfinished line. Seal the SNARL into less room than it had and you have PENNED it.
Controls: Drag anywhere (or WASD / arrows) to move — the DIRECTION is where you go and the MAGNITUDE is how fast you draw. Push gently for STEADY (×2 pay), push hard to run for home. Hold Shift with the keys for STEADY. On level-up, tap a card (or keys 1-3) for your boon.
The field starts as bare rim and open ground. Step off the ground you own and you are COMMITTED — there is no draw button, the move IS the commitment — and a line follows you out into the open. Reach owned ground again and the line closes: everything the SNARL cannot reach becomes yours, which is why a claim is a decision about geometry and not a percentage. Take 75% of the field and it is done. The one thing every other game like this drops is the FUSE: a moment after you commit — or the instant you hesitate — a spark lights at the start of your line and burns along it toward you, and it burns FASTER the more line you laid. So greed is not punished by a rule, it is punished by geometry: the bigger the claim, the shorter the fuse. Push the stick GENTLY and you draw STEADY, which pays double and is exactly as slow as it sounds. The SNARL writhes through the open ground and cuts any line it touches; SPARX run the border you already own, so there is no camping; and losing a life forfeits the whole unfinished line. Seal the SNARL into less room than it had and you have PENNED it. Controls: Drag anywhere (or WASD / arrows) to move — the DIRECTION is where you go and the MAGNITUDE is how fast you draw. Push gently for STEADY (×2 pay), push hard to run for home. Hold Shift with the keys for STEADY. On level-up, tap a card (or keys 1-3) for your boon.
Yes. VECTAFUSE runs free in your browser with no download, no install and no account — open the page and it starts.
Yes — VECTAFUSE has on-screen touch controls and is built to run at 60fps on a mid-range phone as well as on desktop.
A typical run takes around five to ten minutes. It suits medium sessions and plays intermediate, so it sits in the Challenge corner of the arcade.
VECTAFUSE is a skill game in the VECTARCADE catalogue — vector-drawn, instant-play, and scored on a global leaderboard.