Time moves only when you move. Read the frozen arrows and lunges, then strike, dash and swap weapons through a new neon cube to its escape.
Goal: Fight down through a new neon cube every run: three tiers of rooms, each ending in a guardian, then the escape. Time moves only when you move, so stop, read where every attack will land (red), then step, strike or dash. After each room, walk into a door for its reward: a weapon, a rune, a heal or gold. Unlock four heroes; the DAILY CUBE is the same for everyone.
Controls: Touch: drag below the room to move (let go and time stops), STRIKE, DASH, SWAP · Keys: WASD move, Space strike, Shift dash, E swap, P pause
Fight through a new neon cube of rooms to its escape. Time inside the cube moves only when you move: stand still and every arrow, blade and lunge freezes, with red marks showing where each attack will land. Move to make time run, strike the creatures, dash through danger and walk out of a door. Three tiers end in three guardians, then the cube wakes and you run for the exit in real time.
SHADE (blade and bow, two dashes) is the default, and its dash stops time. Beat THE JAILER to unlock BULWARK (five hearts, hammer and spear, blocks shots from the front), reach THE CORE for CHRONO (wand and daggers, rewinds the first hit in each room), and escape the cube for VIPER (daggers and chain, backstabs and dashes that refill on a kill).
You carry two of eight weapons and SWAP between them: BLADE, SPEAR, AXE, HAMMER, DAGGERS, BOW, WAND and CHAIN each fight differently. A door can offer a new weapon or a rune, and twelve runes change a run, from EMBER (hits burn) and FROST (hits freeze) to ECHO (your dash leaves a blast) and FOCUS (stand still, then strike for double).
Yes: the whole room sits above your thumbs. Drag under it with your left thumb to move, and let go to stop time; STRIKE, DASH and SWAP sit under your right thumb. It is a 3D page that lowers its own detail when frames run slow.
The DAILY CUBE is the same cube for every player on that UTC day, with its own leaderboard. Every other run shows its CUBE number on the result card: SAME CUBE plays it again, so you can learn a cube and beat your score on it.