SCORE
0
LIVES 3SOFT 0/2
HEAT ☆☆☆☆☆
×1
TIME
45
0 KM/H
0 M
NITRO
AZURE COAST
NITRO
BRAKE
VECTATURBO
Beat the clock · Shake the law · Slide the night
SELECT STATION
STARLINE
SUNSET DRIVE
NIGHT RUN
TIME'S UP
NICE CRUISE
0
METRES
0
CHECKPOINTS
0
FORKS
0
TAKEDOWNS
0
SHAKEN
0.0s
BEST SLIDE
SCORE 0
BUILD TURBO-PURSUIT
SELECT ANOTHER GAME
PIT STOP
PAUSED
ⓘ HOW TO PLAY

How to play VECTATURBO

An 80s sunset cruiser: slide and handbrake for nitro, burn it past 300 km/h, take rivals down, shake the patrol.

Goal: Keep the checkpoint clock alive on an endless neon cruise — every gate buys seconds and tops up your nitro, and at each fork you steer left or right to choose your next world. Slide to fill the nitro: steer hard, or hold BRAKE as you steer for a handbrake slide that keeps your speed and leaves smoke and skid marks. Race a pack of rivals: every gate is a SPRINT, and taking it at P1 pays bonus time, nitro and points. Tuck behind a rival for a slipstream, pass him for a payout, and shunt him hard to spin him out or barge him off the road for a takedown — all of it pays nitro too — then burn the tank for a burst past 300 km/h. Drive hard and the heat rises: patrol units chase, block and box you in — outrun them to shake the pursuit, or take them out.

Controls: Touch: stick to steer, NITRO, BRAKE · Keys: ← → steer, ↑ / Space nitro, ↓ brake

How do you play VECTATURBO?

Keep the checkpoint clock alive on an endless neon cruise — every gate buys seconds and tops up your nitro, and at each fork you steer left or right to choose your next world. Slide to fill the nitro: steer hard, or hold BRAKE as you steer for a handbrake slide that keeps your speed and leaves smoke and skid marks. Race a pack of rivals: every gate is a SPRINT, and taking it at P1 pays bonus time, nitro and points. Tuck behind a rival for a slipstream, pass him for a payout, and shunt him hard to spin him out or barge him off the road for a takedown — all of it pays nitro too — then burn the tank for a burst past 300 km/h. Drive hard and the heat rises: patrol units chase, block and box you in — outrun them to shake the pursuit, or take them out. Controls: ← → / A D steer & pick forks · ↓ / S brake (with steer = handbrake slide) · ↑ / SPACE nitro · P pause · Touch: stick + NITRO, BRAKE buttons

How does nitro work in VECTATURBO?

You start every run with a full tank, and it creeps back on its own while you are not burning it — but the fast way to fill it is to earn it. Slides fill the tank while you hold them and a clean exit pays a mini-turbo; slipstreams, near misses, passing a rival, takedowns and pile-ups top it up, and every checkpoint gate adds a little more. A full tank burns for about 3.5 seconds of seriously fast driving — past 300 km/h, with a wider lens, speed lines and a rumble through the road. Nothing slows down: the speed is real.

How do the rivals work in VECTATURBO?

Up to three street racers race with you as a pack, held close by pace alone: nobody is ever moved closer. Every checkpoint is a sprint. The last stretch of each leg is called, and the gate taken at P1 pays two seconds, nitro and points. Rivals burn their own nitro and make mistakes, more often while you shadow them. Shunt one hard and he spins out. A rival who drops far back leaves the race, and a new racer joins, always announced.

How do I handbrake-slide in VECTATURBO?

Hold BRAKE at speed while you steer: ↓ or S with ← → or A D on a keyboard, or the BRAKE button with the thumb stick pushed hard over on a phone. The tail steps out in tyre smoke and black skid marks, the nose swings round faster and the car carries most of its speed through the bend. It pays like any slide — points, nitro and a mini-turbo on a clean exit. Brake in a straight line instead and the car slows hard on locked tyres.

How does the pursuit work in VECTATURBO?

The longer you drive, and the harder you drive, the more the heat rises — five stars. Patrol units spawn behind you and hover on your tail; from two stars they are sent in to block you, PIT you or box you in. Outrun them for a few seconds to shake the pursuit and bank a bonus, take them down by shoving them off the road, or get caught: five stars is a bust, and a bust costs a life.

What is a takedown in VECTATURBO?

Lean on any car until it leaves the road, or ram a rival at speed. A wrecked car pays once per victim — points, nitro, time on the clock and style links — and it keeps tumbling, taking the next car with it for a pile-up.

What happens when I hit another car in VECTATURBO?

A touch is a shove: the car is thrown sideways and knocked forward, you keep your line and almost all of your speed — so you can barge through a gap or push a car into the verge. A hard shunt from behind spins a rival out; a lighter touch knocks him off his line. Only a hard, deep head-on hit at nitro speed wrecks you: you spin out and lose a life. The action never slows down; a hit is felt as shake, sparks and sound.

Is VECTATURBO free to play?

Yes. VECTATURBO runs free in your browser with no download, no install and no account — open the page and it starts.

Can I play VECTATURBO on a phone?

Yes. VECTATURBO has a thumb stick for steering plus NITRO and BRAKE buttons — hold BRAKE with the stick pushed hard over for a handbrake slide — and it runs in 3D on most phones. If the 3D view is unavailable, the game uses its 2D view. Smoothness varies by device and browser.

How long does a game of VECTATURBO last?

As long as you keep the clock alive: a typical run takes a few minutes, and better driving — gates, slides, slipstreams, takedowns and shaking the law — earns more time.

What kind of game is VECTATURBO?

VECTATURBO is a racing game in the VECTARCADE catalogue — vector-drawn, instant-play, and scored on a global leaderboard.