Fly a heavy lander into gravity caves. Hook rescue pods on a swinging cable, haul them up to the mothership and touch down softly on lit docks.
Goal: Drag to fly: a little turns the nose, further fires the engine, and the burn is feathered so you can hover. Gravity pulls you down and you keep your speed, so point up to brake. Hover over a rescue pod and the winch drops a hook: the pod swings on your cable and weighs the ship down. Tow it up into the mothership's beam to rescue it, flying through the rings that light the way. Near the ground your legs fold out and the SINK gauge appears: touch down upright with SINK under its white line to land on a dock, and a feather-soft touchdown is a PERFECT landing. Wide docks refuel you; narrow docks pay double. Fly through fuel cells, and point your nose at a turret to shoot it. Every planet has its own air: low gravity, gusts that are called before they blow, or a gravity well. Fuel is your clock.
Controls: Touch: drag anywhere, a second finger fires · Keys: ← → turn, ↑ thrust, Space fire
Drag to fly: a little turns the nose, further fires the engine, and the burn is feathered so you can hover. Gravity pulls you down and you keep your speed, so point up to brake. Hover over a rescue pod and the winch drops a hook: the pod swings on your cable and weighs the ship down. Tow it up into the mothership's beam to rescue it, flying through the rings that light the way. Near the ground your legs fold out and the SINK gauge appears: touch down upright with SINK under its white line to land on a dock, and a feather-soft touchdown is a PERFECT landing. Wide docks refuel you; narrow docks pay double. Fly through fuel cells, and point your nose at a turret to shoot it. Every planet has its own air: low gravity, gusts that are called before they blow, or a gravity well. Fuel is your clock. Controls: Touch: drag anywhere, a second finger fires · Keys: ← → turn, ↑ thrust, Space fire
Yes. VECTALEVELS runs free in your browser with no download, no install and no account — open the page and it starts.
Yes — VECTALEVELS has on-screen touch controls and is built to run at 60fps on a mid-range phone as well as on desktop.
A typical run takes a longer sitting. It suits long sessions and plays advanced, so it sits in the Challenge corner of the arcade.
VECTALEVELS is a skill game in the VECTARCADE catalogue — vector-drawn, instant-play, and scored on a global leaderboard.