A formation that marches to a band, and the kick is your trigger.
Goal: The formation marches to a band, and the band is the beat you fire on. Tap FIRE on the kick: a PERFECT tap cuts a volley into the column in front of you and grows your BEAT CHAIN (×2 every three PERFECTs, up to ×8 on every kill). EARLY or LATE still fires but only holds the chain. A MISS is one weak bolt and breaks it, and so does a hit. Every kill also winds the tempo up, and the magenta KEEPERS hold most of it. Each stage pays at the tempo you sustained and the share of your taps that landed PERFECT. Every stage brings a trick: SPLIT STEP, SHIELD BEAT (only a PERFECT breaks a shield), SWAY (the ranks line up on 1 and 3), SYNCOPATION (they step on the AND) and SHUFFLE. THE CONDUCTOR closes each half: carve a path, hit his core on THE ONE, and step out of his red lanes. A CONGA LINE bonus follows him. The DAILY SET is six stages fixed for the day, with three daily orders.
Controls: Touch: drag to move, tap FIRE on the kick · Keys: ← → / A D move, Space fire
The formation marches to a band, and the band is the beat you fire on. Tap FIRE on the kick: a PERFECT tap cuts a volley into the column in front of you and grows your BEAT CHAIN (×2 every three PERFECTs, up to ×8 on every kill). EARLY or LATE still fires but only holds the chain. A MISS is one weak bolt and breaks it, and so does a hit. Every kill also winds the tempo up, and the magenta KEEPERS hold most of it. Each stage pays at the tempo you sustained and the share of your taps that landed PERFECT. Every stage brings a trick: SPLIT STEP, SHIELD BEAT (only a PERFECT breaks a shield), SWAY (the ranks line up on 1 and 3), SYNCOPATION (they step on the AND) and SHUFFLE. THE CONDUCTOR closes each half: carve a path, hit his core on THE ONE, and step out of his red lanes. A CONGA LINE bonus follows him. The DAILY SET is six stages fixed for the day, with three daily orders. Controls: Touch: drag to move, tap FIRE on the kick · Keys: ← → / A D move, Space fire
Yes. VECTAMARCH runs free in your browser with no download, no install and no account — open the page and it starts.
Yes — VECTAMARCH has on-screen touch controls and is built to run at 60fps on a mid-range phone as well as on desktop.
A typical run takes around five to ten minutes. It suits medium sessions and plays intermediate, so it sits in the Challenge corner of the arcade.
VECTAMARCH is a skill game in the VECTARCADE catalogue — vector-drawn, instant-play, and scored on a global leaderboard.